Polymarket · SportsClosed
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| Outcome | Chance | 24h | 1 week | Bid · Ask | 24h volume | Ends |
|---|---|---|---|---|---|---|
| Match Winner | 0% | — | — | — · <1¢ | — | ended |
| Game 1 Winner | 100% | — | — | >99¢ · 100¢ (<1¢) | — | ended |
| Game 2 Winner | 0% | — | — | — · <1¢ | — | ended |
| Game 3 Winner | 100% | — | — | >99¢ · 100¢ (<1¢) | — | ended |
| Game 4 Winner | 0% | — | — | — · <1¢ | — | ended |
| O/U 3.5 Games | 100% | — | — | >99¢ · 100¢ (<1¢) | — | ended |
| O/U 4.5 Games | 100% | — | — | >99¢ · 100¢ (<1¢) | — | ended |
| Game Handicap: XQG (-1.5) vs WLT Esports Club (+1.5) | 0% | — | — | — · <1¢ | — | ended |
| Game Handicap: XQG (-2.5) vs WLT Esports Club (+2.5) | 0% | — | — | — · <1¢ | — | ended |
No trades of $1,000 or more lately.
This market refers to the Honor of Kings match between XQG Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 9 at 1:00AM ET. This market will resolve to "XQG Esports Club" if XQG Esports Club win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against XQG Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Sources: Polymarket's Gamma API, its CLOB price history and its Data API, read every two minutes. Prices are each outcome's Yes price, which is the market's probability: 0¢ for Match Winner means the market gives it about 0%.